![]() Enemies are more aggressive and deal more damage than in other difficulties, and are also much smarter. In Reloaded they have their own art style, which still have chunks of health, but look much more updated with a digital look. In the Wii version, the health and armor displays were made to look like they did in the Nintendo 64 version. Like GoldenEye 007 for the N64, health does not regenerate and Body Armor must be found to increase the amount of damage that can be taken before Bond is killed. Another feature is playing on 007 Classic difficulty. ![]() Despite these small changes, the maps are very much the same. The new engine means that there are geometrical changes to some of the maps, such as Airfield, which ends with Bond's plane about to crash into a mountain, which did not happen in the Wii version. This makes enemies much more deadly to face in combat and harder to take out in stealth. Because of the new engine, the AI is more realistic. It runs on a new engine at 60 FPS and features 1080p HD quality on both PS3 and 360 versions. Reloaded is similar to the Wii version, which was released the previous year. This was renamed to Marksman in Reloaded, whereas in the Wii version, it is named Hotshot. These are small mini-missions where the player must complete the objective of the missions as fast as possible using modifiers, which can change the health of the player and enemies, certain selected weapons to start with, and if the player can kill enemies with shots below the neck. ![]()
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